Paper Title
Barriers to Mass Adoption of Virtual Reality: A Critical Review of User Experience, Cost, and Technological Constraints

Abstract
Virtual Reality (VR) has developed as a transformative technology with presentations across businesses such as real estate, education, healthcare, and training. Despite its prospective to deliver immersive and co-operating experiences, the mass acceptance of VR remains limited. The study critically evaluates the major obstacles to VR implementation, including user expertise, expense, and technology limitations. The Scopus database was searched and 30 consequent studies related to the topic were examined using a systematic literature review methodology, using the PRISMA framework. The results suggest that the high prices of hardware and their inaccessibility are major barriers to their wide use, especially to developing economies and smaller organizations. The experiments involved in technology such as low determination, motion in expression and poor ergonomics have adverse effects on user experience and engagement. Moreover, resistance to adoption is further caused by emotional resistance, lack of consciousness and usability issues. The study shows the necessity of reasonable solutions, technological progress, and user-centric designing improvements to increase acceptance. The solution to these hurdles is critical in allowing VR to realize its potential and inclusion in mainstream performances. Keywords - Virtual Reality, User Experience, Cost Barriers, Technological Constraints, Adoption Challenges