Paper Title
Arcade Car Physics in Unity 3D for Games AR/VR

Abstract
Driving car in a game is a lot of fun, especially if the experience is in AR or VR. One can be fully immersed into the driving experience with many exciting situations. But for the experience to be immersive, the physics behind the car needs to be taken care. This can be done based on simulation physics or arcade. Using the help of the referred papers this paper attempts to create an arcade style driving physics for unity 3d game engine without the use of unity wheel colliders. Keywords - Simulation Physics, Arcade Physics, Unity 3d, Car Physics