Paper Title
Adaptive and Non-Adaptive Routing in Game theory based Wireless Ad Hoc Network
Abstract
A mobile ad hoc network (MANET) is a purely wireless network and there is no fixed infrastructure. The node in MANET act as both routers and hosts. Developing efficient routing protocols for MANET remains a technical challenge due to the function of the network. Game theory is a powerful mathematical tool that analyses the strategic interactions among multiple decision makers and the results of research show that applied game theory in routing protocol leads to improvement in network performance through reduced overhead and motivates selfish nodes to collaborate in the network. In ad hoc, routing protocols are classified into 5 different types namely: Routing information protocol (RIP), Interior gateway protocol (IGRP), Enhanced interior gateway routing protocol (EIGRP), Open shortest path first (OSPF), Exterior Gateway Protocol (EGP), and Border gateway protocol (BGP). This paper presents to avoid congestion, network traffic distribution, and a comparison of typical representatives of routing protocols designed that applied game theory approaches for various wireless networks such as mobile ad hoc networks, and sensor networks that all of which led to improving network performance.